Team Averages
Level 150
1,572 SR
1,585 Elo+
VS
Team Averages
Level 175
1,670 SR
1,546 Elo+
Set
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Builderpy
Atlas
9
0 / 2 / 2
5,210
521
2,907
6,532
3,437
+10
Physical Protection
+10
Magical Protection
+100
PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.
+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction
PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.
+200
Health
+10
Hp 5
PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks
JRust
Raijin
10
0 / 5 / 0
5,530
553
1,949
6,939
1,256
+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
+45
Magical Power
+5
Magical Penetration
PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.
KuroD4ni
Mulan
11
0 / 3 / 0
6,374
637
8,392
11,874
7,756
+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection
PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
+40
Physical Power
+350
Health
+200
Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
darkmoom8211
Apollo
10
1 / 3 / 2
5,864
586
4,685
8,520
2,319
+20
Basic Attack Damage
+50
Health
+7
Mp 5
PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.
+30
Physical Power
+15%
Physical Lifesteal
PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.
+25
Physical Power
PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.
ltIsHighNoon
Kali
12
2 / 1 / 1
5,937
594
2,187
7,827
2,216
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed
PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.
+35%
Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
+5
Physical Power
+10%
Attack Speed
VS
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
12
2 / 3 / 2
6,483
648
6,351
8,225
3,483
+15
Physical Power
+15
Hp 5
+10
Mp 5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
+25
Physical Power
+250
Mana
+10
Mp 5
PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.
BigDaDBacchus
Thoth
12
3 / 0 / 3
7,112
711
5,025
1,112
288
+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
+75
Magical Power
+15
Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
+20
Magical Power
+5
Mp 5
Dramidia
Ganesha
12
0 / 0 / 5
6,201
620
3,488
6,669
4,272
+75
Health
+10
Mp 5
+10
Hp 5
PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.
+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
+35
Magical Protection
+35
Physical Protection
+200
Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Goallova
Nike
12
2 / 0 / 1
6,912
691
7,607
10,087
5,345
+15
Physical Power
+15
Hp 5
+10
Mp 5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5
PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.
+50
Physical Protection
+200
Health
+25
Hp 5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.
ImSoSlimShady
Thanatos
12
7 / 0 / 1
6,806
681
4,887
8,052
3,103
+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.
+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
Player Kills, Deaths, and Assists
8
Kill Participation
26
3
Kills
14
14
Deaths
3
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Set
2
3
2
1
W
BigDaDBacchus
Thoth
3
3
4.5
L
Builderpy
Atlas
2
2
0.5
W
Dramidia
Ganesha
5
2.5
W
Goallova
Nike
2
1
2.5
W
ImSoSlimShady
Thanatos
7
1
7.5
L
JRust
Raijin
5
L
KuroD4ni
Mulan
3
L
darkmoom8211
Apollo
1
3
2
0.67
L
ltIsHighNoon
Kali
2
1
1
2.5
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
20,120
Damage
27,358
41,692
Taken
34,145
16,984
Mitigated
16,491
14,838
Healing
14,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
6,351
2,296
1,437
8,225
3,483
450
916
7,309
53,896
W
BigDaDBacchus
Thoth
5,025
289
216
1,112
288
491
489
623
52,287
779
L
Builderpy
Atlas
2,907
1,306
1,431
6,532
3,437
3,003
3,529
13,700
W
Dramidia
Ganesha
3,488
233
1,095
1,683
6,669
4,272
2,738
3,931
18,865
W
Goallova
Nike
7,607
1,374
2,315
10,087
5,345
9,324
374
47,107
W
ImSoSlimShady
Thanatos
4,887
1,515
7,880
8,052
3,103
713
7,218
48,474
L
JRust
Raijin
1,949
423
160
6,939
1,256
3,827
3,112
40,703
L
KuroD4ni
Mulan
8,392
1,129
5,593
11,874
7,756
254
11,620
50,635
L
darkmoom8211
Apollo
4,685
3,537
3,045
8,520
2,319
882
7,638
40,486
L
ltIsHighNoon
Kali
2,187
816
4,609
7,827
2,216
761
7,066
45,764
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
28,915
Gold Earned
33,514
367
Minions Killed
410
Camps Cleared
1,087,888
Distance Traveled
1,144,271
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
6,483
648
97
10
199,467
2
W
7,112
711
111
11
209,379
1
L
5,210
521
22
2
231,970
W
6,201
620
11
1
244,018
W
6,912
691
106
11
216,425
5
W
6,806
681
85
9
274,982
5
L
5,530
553
87
9
198,613
L
6,374
637
98
10
193,859
1
L
5,864
586
81
8
196,518
1
L
5,937
594
79
8
266,928